Teenagers' perceptions of the PUBG game within the GPM Naku congregation
DOI:
https://doi.org/10.37196/mc.v12i2.158Keywords:
Teenagers, Perceptions, PUBG, Online gaming, Religious attendanceAbstract
This study delves into the perceptions of teenagers regarding the popular PUBG game within the GPM Naku congregation. Utilizing a qualitative approach, the research encompasses various data collection methods, including on-site observations, interviews with preselected key informants, literature reviews for gathering pertinent references, and documentation. Data analysis involves techniques such as data reduction, data display, and data verification. The results reveal a notable trend: teenagers' infrequent attendance at worship services correlates with their addiction to online gaming, particularly PUBG. In light of these findings, it is evident that the allure of online gaming, notably PUBG, often supersedes traditional religious commitments among teenagers. This study contributes to understanding the complex interplay between technology and religious practices among youth, shedding light on the factors influencing their engagement with both online gaming and communal religious activities. The implications of these findings extend beyond the confines of the GPM Naku congregation, offering insights that could inform strategies for addressing youth participation in religious communities amidst the pervasive influence of digital entertainment. Ultimately, this research underscores the need for a nuanced approach to addressing contemporary challenges in fostering religious engagement among young people in an increasingly digitalized world.
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